/*
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Darwin (Mac OS X), an
** implementation for Windows, and a stub for other systems.
*/


#include <stdlib.h>
#include <string.h>


#define loadlib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"
#include "rocklib.h"
#include "rocklibc.h"

#define setprogdir(L)       ((void)0) /* ROCKLUA ADDED */


/*
** {======================================================
** 'require' function
** =======================================================
*/


static int readable (const char *filename) {
  int f = open(filename, O_RDONLY);  /* try to open file */
  if (f < 0) return 0;  /* open failed */
  close(f);
  return 1;
}


static const char *pushnexttemplate (lua_State *L, const char *path) {
  const char *l;
  while (*path == *LUA_PATHSEP) path++;  /* skip separators */
  if (*path == '\0') return NULL;  /* no more templates */
  l = strchr(path, *LUA_PATHSEP);  /* find next separator */
  if (l == NULL) l = path + strlen(path);
  lua_pushlstring(L, path, l - path);  /* template */
  return l;
}


static const char *findfile (lua_State *L, const char *name,
                                           const char *pname) {
  get_current_path(L, 2); /* ROCKLUA ADDED */
  const char *current_path = lua_tostring(L, -1);
  const char *path;

  name = luaL_gsub(L, name, ".", LUA_DIRSEP);
  lua_getfield(L, LUA_ENVIRONINDEX, pname);
  path = lua_tostring(L, -1);
  if (path == NULL)
    luaL_error(L, LUA_QL("package.%s") " must be a string", pname);
  lua_pushliteral(L, "");  /* error accumulator */
  while ((path = pushnexttemplate(L, path)) != NULL) {
    const char *filename;
    filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
    if(current_path != NULL) filename = luaL_gsub(L, filename, "$", current_path);
    lua_remove(L, -2);  /* remove path template */
    if (readable(filename))  /* does file exist and is readable? */
      return filename;  /* return that file name */
    lua_pushfstring(L, "\n\tno file " LUA_QS, filename);
    lua_remove(L, -2);  /* remove file name */
    lua_concat(L, 2);  /* add entry to possible error message */
  }
  return NULL;  /* not found */
}


static void loaderror (lua_State *L, const char *filename) {
  luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s",
                lua_tostring(L, 1), filename, lua_tostring(L, -1));
}


static int loader_Lua (lua_State *L) {
  const char *filename;
  const char *name = luaL_checkstring(L, 1);
  filename = findfile(L, name, "path");
  if (filename == NULL) return 1;  /* library not found in this path */
  if (luaL_loadfile(L, filename) != 0)
    loaderror(L, filename);
  return 1;  /* library loaded successfully */
}


static int loader_preload (lua_State *L) {
  const char *name = luaL_checkstring(L, 1);
  lua_getfield(L, LUA_ENVIRONINDEX, "preload");
  if (!lua_istable(L, -1))
    luaL_error(L, LUA_QL("package.preload") " must be a table");
  lua_getfield(L, -1, name);
  if (lua_isnil(L, -1))  /* not found? */
    lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
  return 1;
}


static const int sentinel_ = 0;
#define sentinel    ((void *)&sentinel_)


static int ll_require (lua_State *L) {
  const char *name = luaL_checkstring(L, 1);
  int i;
  lua_settop(L, 1);  /* _LOADED table will be at index 2 */
  lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
  lua_getfield(L, 2, name);
  if (lua_toboolean(L, -1)) {  /* is it there? */
    if (lua_touserdata(L, -1) == sentinel)  /* check loops */
      luaL_error(L, "loop or previous error loading module " LUA_QS, name);
    return 1;  /* package is already loaded */
  }
  /* else must load it; iterate over available loaders */
  lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
  if (!lua_istable(L, -1))
    luaL_error(L, LUA_QL("package.loaders") " must be a table");
  lua_pushliteral(L, "");  /* error message accumulator */
  for (i=1; ; i++) {
    lua_rawgeti(L, -2, i);  /* get a loader */
    if (lua_isnil(L, -1)) {
      lua_setfield(L, 2, name);  /* _LOADED[name] = nil */
      luaL_error(L, "module " LUA_QS " not found:%s",
                    name, lua_tostring(L, -2));
    }
    lua_pushstring(L, name);
    lua_call(L, 1, 1);  /* call it */
    if (lua_isfunction(L, -1))  /* did it find module? */
      break;  /* module loaded successfully */
    else if (lua_isstring(L, -1))  /* loader returned error message? */
      lua_concat(L, 2);  /* accumulate it */
    else
      lua_pop(L, 1);
  }
  lua_pushlightuserdata(L, sentinel);
  lua_setfield(L, 2, name);  /* _LOADED[name] = sentinel */
  lua_pushstring(L, name);  /* pass name as argument to module */
  lua_call(L, 1, 1);  /* run loaded module */
  if (!lua_isnil(L, -1))  /* non-nil return? */
    lua_setfield(L, 2, name);  /* _LOADED[name] = returned value */
  lua_getfield(L, 2, name);
  if (lua_touserdata(L, -1) == sentinel) {   /* module did not set a value? */
    lua_pushboolean(L, 1);  /* use true as result */
    lua_pushvalue(L, -1);  /* extra copy to be returned */
    lua_setfield(L, 2, name);  /* _LOADED[name] = true */
  }
  return 1;
}

/* }====================================================== */



/*
** {======================================================
** 'module' function
** =======================================================
*/
  

static void setfenv (lua_State *L) {
  lua_Debug ar;
  if (lua_getstack(L, 1, &ar) == 0 ||
      lua_getinfo(L, "f", &ar) == 0 ||  /* get calling function */
      lua_iscfunction(L, -1))
    luaL_error(L, LUA_QL("module") " not called from a Lua function");
  lua_pushvalue(L, -2);
  lua_setfenv(L, -2);
  lua_pop(L, 1);
}


static void dooptions (lua_State *L, int n) {
  int i;
  for (i = 2; i <= n; i++) {
    lua_pushvalue(L, i);  /* get option (a function) */
    lua_pushvalue(L, -2);  /* module */
    lua_call(L, 1, 0);
  }
}


static void modinit (lua_State *L, const char *modname) {
  const char *dot;
  lua_pushvalue(L, -1);
  lua_setfield(L, -2, "_M");  /* module._M = module */
  lua_pushstring(L, modname);
  lua_setfield(L, -2, "_NAME");
  dot = strrchr(modname, '.');  /* look for last dot in module name */
  if (dot == NULL) dot = modname;
  else dot++;
  /* set _PACKAGE as package name (full module name minus last part) */
  lua_pushlstring(L, modname, dot - modname);
  lua_setfield(L, -2, "_PACKAGE");
}


static int ll_module (lua_State *L) {
  const char *modname = luaL_checkstring(L, 1);
  int loaded = lua_gettop(L) + 1;  /* index of _LOADED table */
  lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
  lua_getfield(L, loaded, modname);  /* get _LOADED[modname] */
  if (!lua_istable(L, -1)) {  /* not found? */
    lua_pop(L, 1);  /* remove previous result */
    /* try global variable (and create one if it does not exist) */
    if (luaL_findtable(L, LUA_GLOBALSINDEX, modname, 1) != NULL)
      return luaL_error(L, "name conflict for module " LUA_QS, modname);
    lua_pushvalue(L, -1);
    lua_setfield(L, loaded, modname);  /* _LOADED[modname] = new table */
  }
  /* check whether table already has a _NAME field */
  lua_getfield(L, -1, "_NAME");
  if (!lua_isnil(L, -1))  /* is table an initialized module? */
    lua_pop(L, 1);
  else {  /* no; initialize it */
    lua_pop(L, 1);
    modinit(L, modname);
  }
  lua_pushvalue(L, -1);
  setfenv(L);
  dooptions(L, loaded - 1);
  return 0;
}


static int ll_seeall (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  if (!lua_getmetatable(L, 1)) {
    lua_createtable(L, 0, 1); /* create new metatable */
    lua_pushvalue(L, -1);
    lua_setmetatable(L, 1);
  }
  lua_pushvalue(L, LUA_GLOBALSINDEX);
  lua_setfield(L, -2, "__index");  /* mt.__index = _G */
  return 0;
}


/* }====================================================== */



/* auxiliary mark (for internal use) */
#define AUXMARK     "\1"

static void setpath (lua_State *L, const char *fieldname, const char *envname,
                                   const char *def) {
  (void)envname;
  lua_pushstring(L, def);  /* use default */
  setprogdir(L);
  lua_setfield(L, -2, fieldname);
}


static const luaL_Reg pk_funcs[] = {
  {"seeall", ll_seeall},
  {NULL, NULL}
};


static const luaL_Reg ll_funcs[] = {
  {"module", ll_module},
  {"require", ll_require},
  {NULL, NULL}
};


static const lua_CFunction loaders[] =
  {loader_preload, loader_Lua, NULL};


LUALIB_API int luaopen_package (lua_State *L) {
  int i;
  /* create new type _LOADLIB */
  luaL_newmetatable(L, "_LOADLIB");
  /* create `package' table */
  luaL_register(L, LUA_LOADLIBNAME, pk_funcs);
#if defined(LUA_COMPAT_LOADLIB) 
  lua_getfield(L, -1, "loadlib");
  lua_setfield(L, LUA_GLOBALSINDEX, "loadlib");
#endif
  lua_pushvalue(L, -1);
  lua_replace(L, LUA_ENVIRONINDEX);
  /* create `loaders' table */
  lua_createtable(L, sizeof(loaders)/sizeof(loaders[0]) - 1, 0);
  /* fill it with pre-defined loaders */
  for (i=0; loaders[i] != NULL; i++) {
    lua_pushcfunction(L, loaders[i]);
    lua_rawseti(L, -2, i+1);
  }
  lua_setfield(L, -2, "loaders");  /* put it in field `loaders' */
  setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT);  /* set field `path' */
  /* store config information */
  lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n"
                     LUA_EXECDIR "\n" LUA_IGMARK);
  lua_setfield(L, -2, "config");
  /* set field `loaded' */
  luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2);
  lua_setfield(L, -2, "loaded");
  /* set field `preload' */
  lua_newtable(L);
  lua_setfield(L, -2, "preload");
  lua_pushvalue(L, LUA_GLOBALSINDEX);
  luaL_register(L, NULL, ll_funcs);  /* open lib into global table */
  lua_pop(L, 1);
  return 1;  /* return 'package' table */
}

