/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 *
 * Copyright © 2010 Thomas Martitz
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "config.h"
#include "sound.h"
#include "pcm_sampr.h"
#ifdef HAVE_SW_VOLUME_CONTROL
#include "pcm_sw_volume.h"
#include "fixedpoint.h"
#endif

/**
 * Audio Hardware api. Make some of them do nothing as we cannot properly
 * simulate with SDL. if we used DSP we would run code that doesn't actually
 * run on the target
 **/

void audiohw_set_volume(int vol_l, int vol_r)
{
    (void)vol_l; (void)vol_r;
}

#if defined(AUDIOHW_HAVE_BALANCE)
void audiohw_set_balance(int value)     { (void)value; }
#endif
#ifndef HAVE_SW_TONE_CONTROLS
#if defined(AUDIOHW_HAVE_BASS)
void audiohw_set_bass(int value)        { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_TREBLE)
void audiohw_set_treble(int value)      { (void)value; }
#endif
#endif /* HAVE_SW_TONE_CONTROLS */
#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
void audiohw_set_bass_cutoff(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
void audiohw_set_treble_cutoff(int value){ (void)value; }
#endif
/* EQ-based tone controls */
#if defined(AUDIOHW_HAVE_EQ)
void audiohw_set_eq_band_gain(unsigned int band, int value)
    { (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_EQ_FREQUENCY)
void audiohw_set_eq_band_frequency(unsigned int band, int value)
    { (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_EQ_WIDTH)
void audiohw_set_eq_band_width(unsigned int band, int value)
    { (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_DEPTH_3D)
void audiohw_set_depth_3d(int value)
    { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_LINEOUT)
void audiohw_set_lineout_volume(int vol_l, int vol_r)
    { (void)vol_l; (void)vol_r; }
#endif
#if defined(AUDIOHW_HAVE_FILTER_ROLL_OFF)
void audiohw_set_filter_roll_off(int value)
    { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_POWER_MODE)
void audiohw_set_power_mode(int value)
    { (void)value; }
#endif

#ifdef CONFIG_SAMPR_TYPES
unsigned int pcm_sampr_to_hw_sampr(unsigned int samplerate,
                                   unsigned int type)
    { return samplerate; (void)type; }
#endif /* CONFIG_SAMPR_TYPES */
